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Gardens of the Moon: The Malazan Book of the Fallen, Book 1
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The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting, and bloody confrontations with ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dreaded Claw assassins. For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, their lone surviving mage, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.
However, the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand....
Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order - an enthralling adventure by an outstanding voice.
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Audible Audiobook
Listening Length: 26 hours and 3 minutes
Program Type: Audiobook
Version: Unabridged
Publisher: Brilliance Audio
Audible.com Release Date: October 2, 2012
Language: English, English
ASIN: B009L65JEG
Amazon Best Sellers Rank:
This book is a complete mess in many ways, but it was still enjoyable to read.Let me start with the good parts. First, there's a lot of creativity in this book. The world is interesting, the history is long and complex, and the world is bigger than any one character. Second, Erikson is an excellent writer. I couldn't have finished this book otherwise.Now there are problems. It's going to sound like I'm really negative about the book and hate it. I don't hate it or Erikson. I do think it was over-ambitious for his level of writing ability at the time of writing. I also think there are some things new readers should know before starting.* You expect a lot of new characters and places when you start a new fantasy series. Never have I been forced to endure such a steady stream of characters, histories, and magic systems with so little in the way of development or explanation. It becomes so overwhelming with so little structure it's hard to even care enough to read on.* The dialog is a mess, especially early in the book. Most writers would put clues in the dialog to help with exposition. Unfortunately, I don't think Erikson even knows what exposition means. At many points it just sounds like the characters are speaking nonsense. It's not entirely because you don't know anything about the topic of the conversation, but also because their dialog lacks subjects and is often jolting and unnatural.* Character development is okay, but very abstract. You get to know a new friend by seeing what they do and say, right? This is also the best method for getting to know characters because it aligns with our real-life meetings. In the book almost everything happens in characters heads, and you don't get to visualize a lot of what they say or do. They also talk to themselves quite a lot. This leaves you with a sense of what they think, but not really much in the way of how they act with other people. It's told to you, not shown. This may have actually worked out, because otherwise character development would have been even more incomprehensible dialog.* There are far, far too many unexplained character intuitions. Some of these unexplained intuitions are explainable by the story, but most are lazy shortcuts for foreshadowing and having characters think things a normal person wouldn't.* The book desperately needed an editor with some pull. I don't know what happened here, but it really read like a self-published book from a first-time author with dreams well beyond his abilities. An editor should have pulled back and reminded the author we don't know about this civilization or that type of creature, and he should probably make us care about the current cast before adding on more. You want to craft a world, fine, but take some time to explain it rather than just assuming we've read (or want to read) your academic thesis on Malazan history.* Everything stops reading like nonsense about halfway through. I can't imagine many people make it that far. You start to focus in on some characters and get a sense for what they want to accomplish through their plans. The "how" turns out to be excessively convuluted and poorly-explained, but you don't realize that until you think back after finishing and realize their plans were actually just the plot outline made manifest.* The book all builds to the final climax, but the final climax is a series of loosely-related stories. Rather than ending in a big climax, then, there are an awkward series of resolutions as bad guys 1 through 4 all meet with their just ends ... in totally different scenes to wrap up totally different character stories.* While introducing new side-stories and mysteries can maintain a sense of mystery, doing it endlessly and to resolve stories rather than begin them is frustrating for the reader. You don't even care to think ahead by the end. Will the story be resolved according to your clever interpretation of prophecy with our protagonist's cunning? Nah, there will just be some new entity or plot device that is totally unforeseeable. Probably some new entity appearing or falling from the sky.* Minor spoilers here, but nothing that will ruin the book. Even at the VERY END of the book, Erikson is introducing new characters, creatures, and items. The demise of what you thought might be the most powerful villain and tyrant happens in a place that isn't even clear, with new rules (you can't be enslaved if X), and at the hands of a new being that hasn't even been hinted at. It honestly felt like a child was telling the story. "But then then there's this other guy, and he's even more powerful, and he beats the bad guy."* My saddest criticism is that character motivations don't really move the story along. It's what writers call "and then" storytelling. Characters have plans, but they don't really make sense in light of what they want and know. Almost no one is acting like a normal human with normal human motivations, which makes them all harder to relate to. "Why was she doing that?" is an unanswerable question for a main viewpoint character at the very end of the book, and she's not alone in that respect.Ultimately book 1 was exceptionally ambitious with lots of interesting ideas, but the author lacked the skill to pull it together into an interesting story.How, then, could I possibly say Erikson is a good writer? He writes each paragraph well. Being good at putting words together is not the same thing as being a good storyteller. Erikson is like a runner with excellent form and top-notch ability who will never win a race because he's running all over the stadium looking at new shiny objects. It limps along, but only because he can manage the next step. It feels like it's about to collapse at any moment, and in the end it sort of stumbles to a halt and then simply ends.Surprisingly, I do plan to read book 2. I've been told it gets much better and that I "just have to get through" book 1. It was so frustrating I can't imagine a world where the quality of story changes dramatically. I will give it a shot, but I'm putting it down unless there's significant improvement.
This one was a ride. I really, really liked this book, and I think it was a hell of a start to a 10-book epic. And epic is most definitely the right word for it because man, there are a lot of moving pieces here. Erikson drops you onto the continent of Genabackis in the middle of an Imperial military campaign, and you essentially have to try to keep up. Many readers talk about how confusing this book is, and that it's something you just have to get through, but my advice is to not let that dissuade you. I think rather than expecting confusion, you should expect resolution and understanding to eventually come. Just trust Steven on this one, because although I now have only an inkling of the story, I trust that he knows what he's doing.Reading this book gave me a feeling of immersion and excitement that I haven't felt since I first read Dune (my favorite book) when I was around 13 years old. When I picked up Dune I was shocked to see a glossary at the back. A work of fiction so vast that it needs its own glossary? It was fantastic. I couldn't get enough of it; learning these new words and new places, experiencing this whole new world alongside the characters. Those same feelings came back to me as I read Gardens of the Moon, holding my fingers in the front and back of the book, flipping to and from maps and glossaries and character lists learning all that I could. I think I'm in for the long haul on this one.
This is a dark, grown up fantasy series. Don't expect the typical story lines, and plot progression. I think a lot of people who call this "difficult" fantasy, however, are over-stating the reality. This isn't "difficult" it just isn't obedient to the typical formulas fantasy readers have come to expect.Many have spoken about the fact that you don't know what is going on and have to "figure it out" as you go. Sanderson fans will hate that - sorry - not meant to be an insult, but that is indicative of Sanderson's style. His magic system is very direct and easy to understand. This series is not. This book doesn't answer all your questions, either.So, to be more precise, "difficult" is just too vague. I would say this story develops suspense and makes you wonder about the politics, the motivations of the characters and the way the magic and world works without digressing to explain anything to you or to resolve all your questions. You must stick with the story to find out everything. There are no 'informative digressions', which is a common feature in fantasy today. What I mean by 'informative digression' is a point in the text where the main character or narrator will, as an aside, stop and 'catch you up' on how the world works, what his/her motivations are and just spend a page or so explaining things about the world and how things work in the world to you.So, this series has NO 'informative digressions'.Also, most modern fantasy is much more character focused. These are all stylistic choices, not substantive choices. It may make it harder to get into for some, but this is a point of preference, not quality. Given, if you want or need those character driven stories or like to get filled in as you go, you won't like this series.Personally, I enjoy both kind of stories and don't view one style as inferior or another superior, but I accept the style for it's strengths and enjoy them when they are well done. In this case, it is VERY well done and INTENSELY enjoyable!
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